<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Wednesday Morning Procrastination</title>
	<atom:link href="http://third-bit.com/blog/archives/659.html/feed" rel="self" type="application/rss+xml" />
	<link>http://third-bit.com/blog/archives/659.html</link>
	<description>Data is ones and zeroes &#124; Software is ones and zeroes and hard work.</description>
	<lastBuildDate>Fri, 03 Feb 2012 17:07:30 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: The Third Bit &#187; Blog Archive &#187; CSER, Privacy, Agility, and Games</title>
		<link>http://third-bit.com/blog/archives/659.html#comment-660</link>
		<dc:creator>The Third Bit &#187; Blog Archive &#187; CSER, Privacy, Agility, and Games</dc:creator>
		<pubDate>Mon, 16 Oct 2006 13:25:29 +0000</pubDate>
		<guid isPermaLink="false">http://pyre.third-bit.com/blog/archives/659.html#comment-660</guid>
		<description>[...] The other big topic yesterday was the mechanics of actually doing empirical studies. Coincidentally, two articles landed on my screen this morning: one from DanC singing the praises of agile development in the gaming industry, and an update on Steve Yegge&#8217;s piece on good agile vs. bad agile (which I covered a couple of weeks ago). There are lots of strong opinions in both, but no actual data; what I took away from yesterday&#8217;s workshop is that it is possible to study these issues, instead of just arguing about them, and that our profession would be a lot better off if we did that more often. [...]</description>
		<content:encoded><![CDATA[<p>[...] The other big topic yesterday was the mechanics of actually doing empirical studies. Coincidentally, two articles landed on my screen this morning: one from DanC singing the praises of agile development in the gaming industry, and an update on Steve Yegge&#8217;s piece on good agile vs. bad agile (which I covered a couple of weeks ago). There are lots of strong opinions in both, but no actual data; what I took away from yesterday&#8217;s workshop is that it is possible to study these issues, instead of just arguing about them, and that our profession would be a lot better off if we did that more often. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Irving Reid</title>
		<link>http://third-bit.com/blog/archives/659.html#comment-659</link>
		<dc:creator>Irving Reid</dc:creator>
		<pubDate>Wed, 27 Sep 2006 18:35:55 +0000</pubDate>
		<guid isPermaLink="false">http://pyre.third-bit.com/blog/archives/659.html#comment-659</guid>
		<description>Good thing I was done my coffee while I was reading Steve Yegge&#039;s &quot;good agile vs. bad agile&quot;. Otherwise a great deal of damage might have been done to my keyboard when I got to

   &quot;Google has solved the problem by lubricating the stairwells.&quot;

Over all, a great article. Must forward it to the usual victims...</description>
		<content:encoded><![CDATA[<p>Good thing I was done my coffee while I was reading Steve Yegge&#8217;s &#8220;good agile vs. bad agile&#8221;. Otherwise a great deal of damage might have been done to my keyboard when I got to</p>
<p>   &#8220;Google has solved the problem by lubricating the stairwells.&#8221;</p>
<p>Over all, a great article. Must forward it to the usual victims&#8230;</p>
]]></content:encoded>
	</item>
</channel>
</rss>

