Version Numbers

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Since I was asked… Most projects I’ve worked on have used something like the following scheme to identify releases. A version number like “6.2.3.1407” means:

The major version number is only incremented when significant changes are made. In practice, “significant” means “changes that make this version’s data/configuration/whatever impossible for older versions to read”. In practice, major version numbers are often under the control of the marketing department—if a competitor releases a new major version, we’d pretty much have to as well.

Minor version numbers are what most people think of as releases. If you’ve added a few new features, changed part of the GUI, etc., you increment the minor version number and throw it to customers.

Patches are things that don’t have their own installers. If, for example, you need to change one HTML form, or one DLL, you will often just mail that out to customers, along with instructions about where to put it, rather than creating a new installer. You should still give it a number, though, and make an entry in your release log [1].

The build number is incremented every time you create a new version of the product for QA to test. Build numbers are never reset, i.e. you don’t go from 5.2.2.1001 to 6.0.0.0, but from 5.2.2.1001 to 6.0.0.1002, and so on. Build numbers are what developers care about: they’re often only matched up with version numbers after the fact (i.e. you create build #1017, QA says, “Yeah, it looks good,” so you say, “All right, this’ll be 6.1.0,” and voila, you have 6.1.0.1017.)

Finally, groups will sometimes identify pre-releases as “beta 1”, “beta 2”, and so on, as in “6.2 beta 2”. Again, this label is usually attached to a particular build after the fact—you wait until QA (or whoever) says that build #1017 is good enough to send out to customers, then tag it in version control.

[1] A “release log” is a file (often a spreadsheet) that records exactly what was shipped to whom, when.