An Index
So what exactly does Teaching Tech Together cover?
- absolute beginner: 92
- accessibility: 110
- active learning: 37
- active teaching: 11, 73
- ADEPT (lesson pattern): 40
- Alinsky, Saul: 148
- artificial intelligence (hype): 87
- authentic task: 105
- automatic grading: 137
-
automaticity: 42
- backward design: 47
- behaviorism: 34
- Benner, Patricia: 7
- Berlin, Isaiah: 123
- blocks-based programming: 63
- Bloom’s Taxonomy: 50, 120, 131
- brand: 156
-
burnout: 149
- calibrated peer review: 43, 128, 139
- Carroll, John: 33
- Caulfield, Mike: 52
- channel
- verbal: 27
- visual: 27
- chunking: 22, 32
- co-teaching: 83, 89
- Code of Conduct: 87, 147
- enforcement: 87
- Code, Warren: 25
- cognitive apprenticeship: 32
- cognitive architecture: 27, 37
- cognitive load
- criticism of: 33
- extraneous: 29
- germane: 29
- intrinsic: 29
- cognitive load theory: 29
- cognitivism: 34
- commons: 149
- community of practice: 143
- community representation: 113
- competent practitioner: 7
- computational integration: 113
- computational thinking: 12
- computing education research: 57
- concept inventory: 11
- concept map: 18, 47
- concrete examples (learning strategy): 40
- connectivism: 34, 119
- constructivism: 34
- content knowledge: 57
- contributing student pedagogy: 43
- conversational programmer: 164
- Cormier, David: 119
- CRA (lesson pattern): 54
- CS unplugged: 68
- CS0: 58
- CS1: 58
-
CS2: 58
- Davis, Neal: 73
- debugging: 62, 133
- deficit model: 113
- deliberate practice: 23
- demonstration lesson: 79
- demotivation
- environmental causes: 106
- indifference: 106
- unfairness: 106
- unpredictability: 106
- design patterns: 23
- diagnostic power: 10
- Direct Instruction: 77, 123
- Downes, Stephen: 119
- dual coding (learning strategy): 41
- Dunning-Kruger effect: 90
- Dweck, Carol: 109
-
Dyson, George: 73
- educational psychology: 34
- effect of prior experience: 59
- ego depletion: 42
- elaboration (learning strategy): 40
- elevator pitch: 155
- end-user programmer: 57
- end-user teacher: 1
- error messages: 66
- expert: 7, 17
- expert blind spot: 18
- expertise reversal effect: 8
- externalized cognition: 20
-
extrinsic motivation: 103
- faded example: 30
- false beginner: 92
- feedback
- getting: 80
- giving: 80
- findability
- of lessons: 49
- of organizations: 145, 157
- Fink’s Taxonomy: 51
- fixed mindset: 109
- flipped classroom: 126
- flow: 42
- flowcharts: 67
- fluid representation: 17
- formative assessment: 9, 22, 47
- requirements: 9
- free-range learner: 1
-
fuzz testing: 137
- geek gene (nonexistence of): 106
- general pedagogical knowledge: 57
- Gibson, William: 126
- governance: 149
- governance board: 149
- graphics
- decorative: 28
- instructive: 28
- seductive: 28
- growth mindset: 109
-
guided notes: 44
- hashing: 139
- Herckis, Lauren: 160
- hybrid teaching: 126
-
hypercorrection effect: 39
- illegal downloading (mine): 68
- implementation science: 161
- impostor syndrome: 2, 108
- combating: 108
- inclusivity: 111
- individual tutoring (effectiveness of): 87
- inquiry-based learning: 29
- institutional WiFi (perils of): 97
- interleaving (learning strategy): 39
- intrinsic motivation: 103
-
intuition: 17
-
jugyokenkyu: 78
- labelled subgoals: 32, 62
- learned helplessness: 106
- learner persona: 48, 155
- learning management system: 122
- learning objective: 49
- learning outcome: 50
- learning strategy
- concrete examples: 40
- dual coding: 41
- elaboration: 40
- interleaving: 39
- retrieval practice: 39
- spaced practice: 38
- legitimate peripheral participation: 143
- lesson pattern
- ADEPT: 40
- CRA: 54
- PETE: 54
- PRIMM: 54
- teach by contrast: 40
- live coding: 73
-
long-term memory: 21, 27, 37
- maintainability (of lessons): 52
- manual: 8
- marketing: 155
- Massive Open Online Course: 119
- Mazur, Eric: 88
- McTavish, Emily Jane: 74
- media computation: 105
- mental model: 7
- metacognition: 37
- minimal manual: 33
- minute card: 95
- misconception
- broken mental model: 8
- factual error: 8
- fundamental belief: 8
- mistakes (importance of embracing): 74
- mixed abilities (accommodating): 91
- motivation
- autonomy: 103
- competence: 103
- of teachers: 104
- relatedness: 103
- multi-tasking: 42
-
multiple choice question: 9, 131
- note-taking: 93
- notional machine: 12
-
novice: 7
- object-oriented programming: 64
- objects first: 64
- onboarding (of members): 146
- online learning
- implementation of: 122
- pros and cons of: 121
- Orwell, George: 168
-
overwork: 41
- pair programming: 92
- Parsons Problem: 30, 74, 133
- Partanen, Anu: 143
- passive learning: 37
- pedagogical content knowledge: 57
- peer assessment: 43
- peer instruction: 75, 88
- Perl (disparaging reference to): 119
- persistent memory: 21
- personalized learning: 120
- PETE (lesson pattern): 54
- plausible distractor: 10
- positioning: 157
- preparatory privilege: 92
- PRIMM (lesson pattern): 54
- productive failure: 108
- program patterns: 61
- program visualization: 66
-
pull request: 217
- read-cover-retrieve: 39
- recruitment (of members): 145
- reflective practice: 23
- retention (of members): 148
- retirement (of members): 146
- retrieval practice (learning strategy): 39
- Reusability Paradox: 52
-
Robinson, Rosario: 157
- scaffolding: 30
- Scratch: 15, 63, 136
- screencasts: 123
- search engine optimization: 157
- self-assessment (perils of): 90
- service board: 149
- short-term memory: 21, 27, 37
- Siemens, George: 119
- situated learning: 34, 143
- sleep deprivation: 41
- spaced practice (learning strategy): 38
- split-attention effect: 28
- spoons (metaphorical): 111
- stereotype threat: 109
- sticky notes
- as minute cards: 95
- as status flags: 94
- to distribute attention: 95
- studio class: 82
- summative assessment: 9, 47
-
superbug: 60
- tangible artifact: 105
- teach by contrast (lesson pattern): 40
- teaching to the test: 48
- test-driven development: 47
- testing (software): 63
- The Carpentries: 8
- think-pair-share: 99
- transfer of learning: 37
- far transfer: 37
- near transfer: 37
- transfer-appropriate processing: 39
- tutorial: 8
- Twain, Mark: 8
- twitch coding: 74
-
type declarations: 65
-
unintended knowledge transfer: 73, 89
- variable naming: 65
-
virtual machines: 97
- WEIRD: 57
- Wilde, Oscar: 20
- Wiliam, Dylan: 104
- Willingham, Daniel: 17, 51
-
working memory: 21
- Zone of Proximal Development: 53