Software Design by Example 11: Layout Engine
You might be reading this as an HTML page, an e-book (which is basically the same thing), or on the printed page. In each case, a layout engine took some text and some layout instructions and decided where to put each character and image. This chapter of Software Design by Example builds a small layout engine to show how they work, and also to show how inheritance and recursion can take advantage of each other.
I wrote this chapter before encountering Panchekha and Harrelson’s Web Browser Engineering, which I strongly recommend: it does a great job of showing how one of the most important kinds of software ever created does what it does, and I’ve learned a lot from its chapter on page layout that I hope will make the Python version of this chapter clearer.
Terms defined: attribute, cache, confirmation bias, design by contract, easy mode, layout engine, Liskov Substitution Principle, query selector, signature, z-buffering.